This is one of my practice projects.
I came across several console concept designs on Pinterest, which inspired me to create this piece.
My main focus was building a unique shape while keeping the model optimized. The entire asset uses a single 4K texture set and is a low-poly mesh, making it efficient and game-ready.
Workflow:
• Modeling done in Plasticity and 3ds Max
• Unwrapping handled in Blender and RizomUV
• Baking and texturing completed in Substance Painter
• Rendering done in Marmoset Toolbag for fast and reliable results
If you like the work, drop a like, it really helps.
Thank you for checking it out! 🙌